Saturday, 30 September 2017

INFRA: Urban exploration the game

Yesterday I finished INFRA, a game about urban exploration. I'll start this bluntly: INFRA got on my "favorite games of all time" -list. It's just that good. Here are my thoughts about it and I'm sorry that they're spread a bit everywhere. I'm influenced by whisky as I'm writing this, lol.

Monday, 18 September 2017

Tyranny, the game of choices and consequences

Yesterday, after 13 hours of play, I finished Tyranny. I bought the game only couple a days ago and I just couldn't stop playing it, so I finished it rather quickly. Here's some of my thoughts about it.

Saturday, 16 September 2017

Tracon 2017 shenanigans

I visited Tracon last weekend with my fiancee Tecsiederp (read her post about Tracon here). I had a lot of fun there, cosplayed a bit and bought some stuff. I'll divide every day in their separate things.


Monday, 4 September 2017

Story about why “keeping the scope small” is important

This is another post from my old devlog I'm transfering here. I really liked this post so I thought I'll keep it.

This happened before I started to make that roguelike, but I feel like I should talk about this, I think it’s important for the newcomers in gamedev. This is gonna be an incoherent rambling, but I hope my point comes across.

Crypt of Darne devlog masterpost

Since I'm migrating all my devlogs here, so I'm making a masterpost for anything Crypt of Darne related. In future all my game related devlogs will be in this blog, so I can keep everything in one place.

This is a list of separate logs, from the first to last. They're unedited and may be a bit rough, I usually put more effort to the blog posts here.