Monday, 6 November 2017

Friday, 3 November 2017

Game Project Summary: Crypt of Darne

I wanted to write this quick summary of how my Crypt of Darne game project went, now that I've collected data long enough. Without further ado, let's begin!

Saturday, 30 September 2017

INFRA: Urban exploration the game

Yesterday I finished INFRA, a game about urban exploration. I'll start this bluntly: INFRA got on my "favorite games of all time" -list. It's just that good. Here are my thoughts about it and I'm sorry that they're spread a bit everywhere. I'm influenced by whisky as I'm writing this, lol.

Monday, 18 September 2017

Tyranny, the game of choices and consequences

Yesterday, after 13 hours of play, I finished Tyranny. I bought the game only couple a days ago and I just couldn't stop playing it, so I finished it rather quickly. Here's some of my thoughts about it.

Saturday, 16 September 2017

Tracon 2017 shenanigans

I visited Tracon last weekend with my fiancee Tecsiederp (read her post about Tracon here). I had a lot of fun there, cosplayed a bit and bought some stuff. I'll divide every day in their separate things.

Monday, 4 September 2017

Story about why “keeping the scope small” is important

This is another post from my old devlog I'm transfering here. I really liked this post so I thought I'll keep it.

This happened before I started to make that roguelike, but I feel like I should talk about this, I think it’s important for the newcomers in gamedev. This is gonna be an incoherent rambling, but I hope my point comes across.