Yesterday I finished INFRA, a game about urban exploration. I'll start this bluntly: INFRA got on my "favorite games of all time" -list. It's just that good. Here are my thoughts about it and I'm sorry that they're spread a bit everywhere. I'm influenced by whisky as I'm writing this, lol.
Saturday, 30 September 2017
Tuesday, 26 September 2017
Monday, 18 September 2017
Tyranny, the game of choices and consequences
Yesterday, after 13 hours of play, I finished Tyranny. I bought the game only couple a days ago and I just couldn't stop playing it, so I finished it rather quickly. Here's some of my thoughts about it.
Saturday, 16 September 2017
Tracon 2017 shenanigans
I visited Tracon last weekend with my fiancee Tecsiederp (read her post about Tracon here). I had a lot of fun there, cosplayed a bit and bought some stuff. I'll divide every day in their separate things.
Monday, 4 September 2017
Story about why “keeping the scope small” is important
This is another post from my old devlog I'm transfering here. I really liked this post so I thought I'll keep it.
This happened before I started to make that roguelike, but I feel like I should talk about this, I think it’s important for the newcomers in gamedev. This is gonna be an incoherent rambling, but I hope my point comes across.
Crypt of Darne devlog masterpost
Since I'm migrating all my devlogs here, so I'm making a masterpost for anything Crypt of Darne related. In future all my game related devlogs will be in this blog, so I can keep everything in one place.
This is a list of separate logs, from the first to last. They're unedited and may be a bit rough, I usually put more effort to the blog posts here.
This is a list of separate logs, from the first to last. They're unedited and may be a bit rough, I usually put more effort to the blog posts here.
Subscribe to:
Posts (Atom)