I have moved to Wordpress. My friends told me it's better than Blogger so I decided to give it a shot.
Link: https://bitkselblog.wordpress.com
Monday 6 November 2017
Friday 3 November 2017
Game Project Summary: Crypt of Darne
I wanted to write this quick summary of how my Crypt of Darne game project went, now that I've collected data long enough. Without further ado, let's begin!
Saturday 30 September 2017
INFRA: Urban exploration the game
Yesterday I finished INFRA, a game about urban exploration. I'll start this bluntly: INFRA got on my "favorite games of all time" -list. It's just that good. Here are my thoughts about it and I'm sorry that they're spread a bit everywhere. I'm influenced by whisky as I'm writing this, lol.
Tuesday 26 September 2017
Monday 18 September 2017
Tyranny, the game of choices and consequences
Yesterday, after 13 hours of play, I finished Tyranny. I bought the game only couple a days ago and I just couldn't stop playing it, so I finished it rather quickly. Here's some of my thoughts about it.
Saturday 16 September 2017
Tracon 2017 shenanigans
I visited Tracon last weekend with my fiancee Tecsiederp (read her post about Tracon here). I had a lot of fun there, cosplayed a bit and bought some stuff. I'll divide every day in their separate things.
Monday 4 September 2017
Story about why “keeping the scope small” is important
This is another post from my old devlog I'm transfering here. I really liked this post so I thought I'll keep it.
This happened before I started to make that roguelike, but I feel like I should talk about this, I think it’s important for the newcomers in gamedev. This is gonna be an incoherent rambling, but I hope my point comes across.
Subscribe to:
Posts (Atom)